However, Camden's popularity recovers after a mishap at a snake handling ceremony results in him being hospitalized. In response, Camden runs a campaign portraying Martin as an Al Qaeda terrorist ( based on Martin's facial hair). Camden further damages his campaign when he accidentally punches a dog and a baby, on both occasions having intended to hit Huggins. At a town hall debate, a fight breaks out between Camden and Huggins supporters after Huggins uses Rainbowland, a story written by Camden as a child, to accuse him of being a Communist Camden and Huggins also end up fighting, being unable to hear each other over the commotion but believing that they were insulting. The Motch Brothers ultimately intend to use Martin to forward a profitable scheme with a Chinese company.Ĭampaign Manager Tim Wattley (also in the pay of the Motch Brothers) transforms Martin into a successful entrepreneur and family man, which pays off during his first debate with Camden and takes the viewers by storm with his resolve to bring back jobs to North Carolina. With eight weeks to go before the election, Glenn and Wade Motch, two corrupt businessmen persuade tour guide Martin Huggins to run as Camden's opposition as a Republican nominee. The film was released on August 10, 2012, by Warner Bros Pictures, to mixed reviews from critics.ĭemocratic Congressman Camden Brady, who has run unopposed for the 14th District in North Carolina is exposed when he has an affair with a supporter that is heard on a phone call, damaging his upcoming campaign for a fifth term. This is a game that should have been for me, but there are some quality of life features I’m not willing to do without in this type of game, and the obtuseness of the build menus was a big turn off as well.The Campaign is a 2012 American political satire comedy film directed by Jay Roach, written by Shawn Harwell and Chris Henchy and stars Will Ferrell and Zach Galifianakis as two North Carolinians vying for a seat in Congress. I have many far more user friendly city building games sitting unplayed in my library, and without the ability to (easily?) increase the game speed, I found myself bored pretty much any time I wasn’t frustrated. This probably isn’t a city builder game I’ll be returning to, although I’m a big fan of the genre. The fact that it’s pretty economically simplistic might be either a pro or a con, depending on a player’s taste, but the absolute density of the menus is not doing this game any favors. It was a frustrating start for me, who wouldn’t have minded if workers were all I had, so I can’t imagine how annoyed an factory-focused player would have been. In the end, I did manage to complete the first scenario with a single, sad conveyor belt. If, like me, you tend to build in tight little clusters to minimize walking time, you are going to be screwed when it comes time to build those automated stuff movers. If you are, say, turning wood into planks, you’re then going to want another worker weeble to pick up the planks, and then take those where you need them to be. Everything prior to this point requires you to have a little worker weeble to harvest resources, and bring them either to a production building, storage area, or shop. You have to grow your town big enough to unlock your first research level, and you have quite a few steps of research to do before you can build the most basic wooden conveyor belt. The tutorial is actually pretty solid, but it takes quite a bit before you can get to the “factory” part of Factory Town. Which is to say, there may also be speed settings, but those I did not find. I feel like these are very basic things in this genre, and they should not be hard to find. There’s also a different option to remove a resource, allowing you to get rid of anything in your way that you didn’t put there. When I did it again, I was bound and determined to find a way to get rid of the part that was mucking everything up, and if you go into the build menu under tools, there’s a “remove block” button, which will take out a section of path or conveyor belt. See, I built myself into a corner, as it were, and needed to restart because I couldn’t figure out how to unbuild something. Not solely because there appears to only be two settings (paused or unpaused) for the passage of time, I played for well over an hour on the first introductory campaign scenario. Ok, so I may be going a little harsh here, but as someone who does really like city builders with automation, and is fine with all my workers looking like Weebles, I found that this game tried my patience. If you like city builders with automation, super cute graphics, and have almost infinite patience & time, well, then Factory Town might just be your new favorite game.
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